![]() Orienteering PointĪfter finishing the orienteering, head to the finish line, and talk to the man you will unlock the trophy Army Sports Expert. But if you get lost, use R2 to throw a grenade and then look at your map to see where you are in relation to the next checkpoint. The stops are numbered and look like in the picture. Follow the orienteering path on your map and head to each of the 12 stops. You will talk to a group of people, they will explain the orienteering, then there will be a grenade tutorial. Pick up the trumpet to open the door and go forward. Talk to him again and jump across the small gap. Talk to dad, then grab the bit in the hedge to the right and follow him by jumping over the fence. Some of the other collectibles will also not be available until after finishing the orienteering. ![]() Now head for the door in A4 and to level 1.īefore we start, it is recommended to pick up any collectibles in your way, but after completing the orienteering section, day turns into night and the bits collectibles become much easier to spot as they glow and the owls become easier as they become noisier. You should have picked up the 4 bits along with the punched paper on the floor.įollow the mole’s instructions, and at the end, use the intel from the Rubik’s Cube to decipher the telephone number, which is 313114428.Īfterwards, head over to B1 and click on the box on the wall to reveal an owl. Trophy 1 unlocked, Dossier.Ĭlick on the laptop in D2 and then the broken hard drive.Ĭlick on the bookshelf and then the key in square E2, Pick up the punched paper from C1, the Document from B1, Intel from A3, Use the tablet in B4, and after the cutscene, pick up the intel. After you pick it up you will be instructed to inspect your dossier. Head to E1 and pick up the picture of dad with a shotgun. These pieces of Intel will make up the code needed to proceed to the next level. There are 9 essential pieces of Intel found in each level. Pick up the Rubik’s Cube from the photo and then you will be introduced to the Rubik’s cube. Pick up the photo album in square B1, then click on the photo. Click on the log to see your first mission. ![]() Pick up the map from the spy and then look at it. ![]() Click on yourself then follow the spy’s instructions. ![]()
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